- the rover understands your commands (e.g. from command line) of the form:
- forward - moves one step forward
- left, right - makes 90 degrees turn left or right
- if the rover gets the forward command and there is a stone in front of it, it just ignores it; you can optionally print a message to signal that
- the rover does not have the knowledge of the terrain - it keeps a reference to a board [object] which actually knows where the stones are and tells the rover whether a given move is possible or not
- the rover should not be allowed to move outside of the board
I have had the rare opportunity of watching and being part of the change that the software industry has gone through throughout over 20 last years. This blog is a collection of my reflections on pursuing agility path. It includes observations and advice regarding development teams and notes on useful engineering practices. Enjoy! Piotr Górak.
Tuesday, August 6, 2013
Code Kata: A rover
Another game-like exercise. A rover moves over a board with X and Y dimensions. Some places on the board are filled with stones and this is where the rover cannot move onto. Your task is to implement the rover and the board with the following requirements and restrictions:
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